Posted by Spanner on Wednesday, March 2, 2011 in Fiction, Portfolio | 0 comments
Additional In-Game Content
DESCRIPTIONS:
One of the main pieces of software I use is Outline 4D. It’s a professional scripting and screenwriting program that helps to arrange and filter content according to sets of criteria that we define, such as scene, character, timeline and arc (story arc, myth arc, character arc, etc.). This makes it easy to quickly determine where and when specific events in the story occur, which is extremely useful when dealing with a lengthy, multi-threaded non-linear narrative. I can also use this software to export to a number of different file types, so everything can be adapted to the clients’ workflow, and I can deliver updates in files that are easy to view and provide feedback on.
I often use Adobe Photoshop for creating quick mock ups, where basic illustration is required to augment the written content. This can help immensely when creating design documents for use at the pitching stage of a project.
Both Microsoft Word and Excel are extremely useful tools for narrative design. Microsoft Word’s uses are clear, whereas Excel is practical for organising dialogue line by line, or for creating a makeshift database for item descriptions. Often the spreadsheets are designed by the programming team, so the text can be plugged into the game’s code directly without the need for conversion.
I use a selection of different mind-mapping tools, such as Xmind, Edraw and Google Draw to quickly sketch out character and plot diagrams that communicate complex information in a punchy, visual manner.
I use Google Docs for much of my project management, but where larger, more involved projects are concerned, I’m also experienced with project management suites such as Basecamp and Huddle to ensure that everyone has open and transparent access to the content I’m creating and the milestones that are set for the project.
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